![]() For starters, mod energy types are being removed completely, so you will no longer need to have four different versions of an armor piece just for buildcrafting. Mod Customization will be much more straightforward once Lightfall launches.īut that's not all. And yes, this also applies to weapons as well. Instead, you'll be able to just swap between them using a few handy rows corresponding to each of your armor's pieces. The overall customization is getting an aesthetic overhaul, too, so you won't need to go through each individual piece of gear to insert mods. This means that most players who have already spent some time in the game will most likely start at Guardian Rank 6, and have all mods ready from the get-go. ![]() Instead of relying on Ada-1 to purchase mods, all mods will be unlocked by achieving Guardian Rank 6. Speaking of those benefits, mods will be related to Guardian Ranks as well. This will be done through the new Guardian Ranks system, which will have different tasks to complete in order to level up and unlock different benefits for your character. Loadouts in Destiny 2: Lightfall will have a total of ten slots. Thanks to loadouts, you'll be able to have all of your gear at quick disposal, as well as identify each group with different icons, names, and colors depending on what you're planning to use them for (different activities, damage types, and so on.) There are multiple aesthetic options to customize each loadout so you can easily identify them on the fly. Now Playing: Destiny 2: Lightfall | Neomuna Environment TrailerĪccording to Bungie, the idea for this new menu is to simplify the process of changing through different sets, which would often require multiple trips to the vault or the use of a second-screen app. By clicking 'enter', you agree to GameSpot's
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